For the past few weeks PS3 owners have had the opportunity to test their aim at Insomniacs latest first person shooter, Resistance 3. A few updates and some gnarly headshots later it’s clear that Insomniac Games has created their best multi-player experience yet.
The most enjoyable aspect of the MP demo (and the most important for any game) is that it’s really fun to play. It takes a second to get into but once you’re going, it’s hard to not play a few matches. The rounds are fast and frantic and the plethora of weapons at your disposal; each with their own alternate modes of fire, allows you to mix up how you take down your opponents. There are some really cool modes of fire that adds just enough depth to weapons and how they play to keep you being creative in your headshot gathering for some time.
Normally I have issues with the dualshock 3 controller when it comes to first person shooters. Mainly because the analog sticks feel too lose for my tastes. Insomniac has done a fine job of mapping the buttons and adjusting the sensitivity so that it really runs smooth and responsive. This is good news for those planning on putting in some serious online time with this game. The quick tempo of MP matches demands controls that are very responsive yet not run-a-way loose. A nice balance has been struck that people like me who prefer the 360 pad for FPS games will feel comfortable with.
Just as frantic as the gameplay are the games graphics. There are a lot of technical effects happening on screen. The graphics are good but not impressive. There is a considerable amount of motion blur going on and the overall picture seems to be coated in a light coat of vaseline. Not that it’s shiny but more, blurry. It gives the game an odd look that fells like right underneath that murky coating there is this gorgeous game trying to get out. Part of that could be fixed up before release. It’s also worth noting that this is an online MP demo. The single player should look much better when all is said and done.
The games user interface is simple to use and pretty well organized but when it comes to the games heads up display, it seemed to have too much on screen. Perhaps it’s the way the information is presented but it just seems like HUD overload going on and at times it can be distracting. Insomniac has had several updates, adding various tweaks as they go along. If it’s something enough people find annoying I’m fairly certain they’ll look into it. They have been good so far about listening to players who are putting in the hours finding out how this game ticks.
If you’re a fan of the Resistance series you don’t have anything to worry about. I played a nice amount of the Resistance 2 multi-player and this seems to follow in those foot steps with the appropriate level of polish and refinement that you would expect in a big follow up sequel. It won’t pull people away from their main shooters but it does offer a great palette cleanser. We all have a primary fps that we play but it’s always nice to have that one that’s different from the norm that’s a blast to play. Resistance 3 so far seems to fill that role.