And so we begin the familiar rhythm that fans of the original series know well: Lion-O wanders, encounters a rip-off of a popular classic piece of literature superimposed with mutant freakiness. In this episode, Lion-O gets caught up by fish-men pirates, led by Koinelius Tunar (have I mentioned that Thundercat characters are almost always cheesy riffs on their mutations?), a one-eyed, one-legged pirate captain obsessed with hunting a giant sea-sand monster. Why Lion-O gets caught up with this at all is a mystery, but the concluding twist is clever enough.
Captain Koinelius Tunar
- Koinelius Tunar (CR 7.5, HD 2d8+7d12+9)
- Locathah Humanoid2/Bbn7
- N Medium Humanoid (Aquatic)
- Init +3 Spd 20 or Swim 60
- Skills: Listen +12, Spot +2
- AC 13 (FF 13, Touch 13) plus Dodge
- hp 77 (Disabled -1/Dying -13/Injury 13)
- Saves: Fort +9, Ref +5, Will +4
- Trap Sense +2;
- Atk +11/+6 base melee, +11/+6 base ranged; Grapple +11;
- Barbarian Features: Rage (2x/day), Fast Movement, Uncanny Dodge, Trap Sense +2, Improved Uncanny Dodge, Damage Reduction 1/-;
- Abilities: STR 16, DEX 16, CON 13, INT 12, WIS 14, CHA 8
- Feats: Armor Proficiency: light, Armor Proficiency: medium, Cleave, Dodge, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus: Greataxe.
- Skills: Climb +15, Intimidate +9, Jump +7, Listen +12, Survival +12, Swim +1.
- Weapons: +1 Greataxe; Arrows (20); Dagger; Longbow, composite. Armor: +1 Breastplate. Goods: Climber`s kit; Coin: gp (36000). Magic: Potion of Cure Moderate Wounds (3); Potion of Delay Poison (4).
What do fish pirates want with a sand-dwelling plant monster? Water, of course!
- Ramlak (CR 10, HD 27d8+216)
- N Gargantuan Plant
- Init -1 Spd 20
- Senses Low-light Vision (Ex); | Listen +1, Spot +1
- AC 18 (FF 18, Touch 5)
- hp 337 (Disabled -8/Dying -26/Injury 26)
- Saves: Fort +23, Ref +8, Will +10
- Regeneration (Ex): 10, Immunity: Mind-Affecting Attacks (Ex), Immunity: Poison (Ex), Immunity: Sleep Effects (Ex), Immunity: Paralysis (Ex), Immunity: Polymorph (Ex), Immunity: Stun (Ex), Immunity: Critical hits (Ex)
- Atk +29/+24/+19/+14 base melee, +15/+10/+5/+0 base ranged; Grapple +45; Face 15’x15′; Reach 15′;
- +29 Melee (Bite 4d6+13/crit 20/x2) and +24 Melee (2 Tendril 1d8+6/crit 20/x2);
- SA: Improved Grab (Ex) , Swallow Whole (Ex) , Paralysis (Ex)
- SQ: Racial Traits: Plant,
- Abilities STR 36, DEX 9, CON 26, INT 3, WIS 8, CHA 3
- Feats: Alertness, Iron Will, Power Attack, Stealthy.
- Skills: Hide + 5, Listen + 1, Move Silently + 1, Spot + 1.
- Improved Grab (Ex): To use this ability, a Ramlak must hit with its bite attack. If it gets a hold, it automatically deals bite damage and can try to swallow the opponent. A Ramlak that hits with a tendril attack grabs as above. If it gets a hold, it picks up the opponent and transfers it to the mouth as a partial action, automatically dealing bite damage as above.
- Swallow Whole/Paralysis (Ex): A Ramlak can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside the plant’s mass, the opponent must succeed at a Fortitude save (DC 19) or be paralyzed for 3d6 rounds by the Ramlak’s digestive juices, taking 2d6 points of acid damage per round. A new save is required each round inside the plant. A swallowed creature that avoids paralysis can climb out of the mass with a successful grapple check. This returns it to the plant’s maw, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using claws or a Small or Tiny slashing weapon to deal 25 points of damage to the Ramlak’s interior (AC 15). Once the creature exits, the plant’s amazing regenerative capacity closes the hole; another swallowed opponent must again cut its own way out. The Ramlak’s interior can hold two Large, four Small, eight Tiny, sixteen Diminutive, or thirty-two Fine or smaller opponents.
- Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.
- Regeneration (Ex): Bludgeoning weapons and acid deal normal damage to a Ramlak. A Ramlak that loses part of its body mass can regrow it in 1d6 minutes. Holding the severed portion against the mass enables it to reattach instantly.
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