We were informed by Nintendo’s CEO, Satoru Iwata, at a shareholders meeting on Friday, that there was more to the Nintendo 3DS price cut, than just the need to accelerate sales. Iwata explained that another reason for the price cut, was to help ease the concerns of the retailers and third party publishers. They wanted to do something that would get publishers to develop projects for their handheld, too.
It looks as though Nintendo is looking into another strategy to assist the publishers in developing projects for them. They are also going to be implementing a paid item download system for both the 3DS and the Wii U.
This system is much like what you see on the iPhone, in which an app allows developers to charge players for additional content. Although Iwata states that they may be selective on its use, Andraiasang explains that both “Iwata and Shigeru Miyamoto are interested in the possibility of extending the life of games through added stages and other features that players want.” The feature will be available to developers by the end of the year.
Free-to-play games were also brought up at the shareholders meeting, but Iwata explained that he doesn’t think that would be a route that Nintendo would like to go, being that type of system would damage the premium value Nintendo’s content.
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