Isolated Chapel is one of the latest Magic: the Gathering cards to be previewed from Wizards of the Coast’s upcoming expert expansion set Innistrad.
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
Tap: Add W or B to your mana pool.
Not every church is a place of faith.
Innistrad‘s Isolated Chapel joins Sulfur Falls, Woodland Cemetery, Clifftop Retreat, and Hinterland Harbor as part of a new five card enemy land cycle.
Like the “M10” lands (Dragonskull Summit, Drowned Catacomb, Glacial Fortress, Rootbound Crag, and Sunpetal Grove), the drawback on Isolated Chapel is negligible. In a two colored deck with plenty of basic lands, Isolated Chapel will enter the battlefield untapped the vast majority of the time without causing any damage like Caves of Koilos, and isn’t as slow as Salt Flasts.
Thanks to Isolated Chapel and the other four enemy lands in Innistrad, Standard players will be able to optimize their mana bases and build multicolored decks easier. While Isolated Chapel might pail in comparison to Scrubland, it makes a worthy addition to any Modern deck running Godless Shrine and Marsh Flats.
Several other Innistrad spoilers include Civilized Scholar, Moonmist, Diregaf Ghoul, Curse of the Bloody Tome, Daybreak Ranger, Ludevic’s Test Subject, Bloodgift Demon, and Elite Inquisitor.
Innistrad contains 264 cards, and will be released on September 30, 2011. Innistrad will be followed by Dark Ascension.
Innistrad Prerelease events will occur on September 24-25, 2011, there will be Innistrad Launch Parties on September 30-October 3, 2011, and Innistrad will be released on Magic Online October 17, 2011. The Innistrad Game Day will be on October 29-30, 2011.
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