Nightfall is the third campaign to be released in the Guild Wars Trilogy. The game takes place in an African setting and introduces two new professions: the Spear wielding Paragon and the scythe wielding Dervish. Players also have access to the six core professions: Elementalist, Necromancer, Monk, Ranger, Mesmer, and Warrior.
The Dervish is a scythe wielding embodiment of the five gods of Tyria and has a set of elite skills that transforms the Dervish into an avatar of the gods. These skills can be maintained indefinitely as long as you aren’t interrupted when reapplying the skill. Each elite form modifies the type of damage your weapon deals and also has an added effect every time a dervish enchantment ends (intentionally using a dervish skill, by an opponent removing the enchantment or by it running out of time). The Avatar of Balthazar for example modifies your damge to holy and sets nearby foes on fire when a dervish enchantment ends. Dervish also have a collection of skills that heal themselves and their allies but the majority of their skills complement their scythes– inflicting damage and conditions on multiple foes.
Paragons attack from range with spears and their armor (armor 70 compared to a warrior’s armor 80) is built to keep them near the front lines. They aren’t set up to tank like a warrior but instead lend their aid in the form of shouts and chants. Chants interrupt, deal additional damage or conditions when allies use certain skills. For example Anthem of Flames makes your allies next attack also cause burning in addition to whatever effects the attack would already have. Once the condition is met the chant’s effect is applied and has no effect after that. Shouts are another skill that Paragons have access to. Shouts are cast instantly, and increase health regeneration, armor, heal conditions, and increases movement. Most shouts last for a duration of time though a couple like “Make your time!” have an instant effect (increased adrenaline for each ally in range). Echoes are another skill Paragons have access too and are buffs that renew when a shout or chant end or are one time effects triggered when a shout or chant ends. More so than other professions Paragons excel when around allies—either providing buffs for their team or their skills becoming better when around allies.
The next article will focus on the starting area for Nightfall and explore the Paragon in greater detail. Keep on fighting and exploring the vast world of Tyria.