I asked my wife to review Confessions of a Part-Time Sorceress. This is her review:
It’s not that I didn’t enjoy “Confessions of a Part-time Sorceress: A Girl’s Guide to the D&D Game (Dungeons & Dragons).” Because I did. Enjoy it, I mean. It’s just that the book didn’t tell me anything that I didn’t already know, or that I couldn’t look up in one of the many gaming books we have at my house. As I was reading the book, which is very charming, I just wondered: For whom is this book written? For women like myself, an experienced (albeit, lapsed) gamer? Or for the woman who is looking to take up gaming? There probably aren’t many of the latter, and if they are picking up gaming it’s because their boyfriend plays. And that kind of flies in the face of what Mazzanoble is trying to get across in her book. She’s saying that role-playing is not for misfits (despite public perception), but for any woman. Even for those of us who enjoy our pedicures, designer handbags, and highlights.
So, while enjoyable, I didn’t really gain any new knowledge here. Which is fine — it’s not as if I’m getting an education through my other pleasure reading, either. What I’m saying is that this book is only going to appeal to a subset of a subset of women. And of those, only some of them will be aware of its existence.
Now, if you’re a man who enjoys role-playing, and your significant other doesn’t understand or is not interested, this might be a book that you can give her while making a gentle plea for an open mind because you’d like to share your hobby with her. Because you love her. (Trust me, this will work. But you have to say those actual words. Yes, even the word l-o-v-e.)
Another potential group that might find this book helpful is gaming dads. Gifting this book to your daughter might bring her into the hobby with you. And what could be more fun than gaming with your kids?
So, overall, a funny, well-written look at gaming from the perspective of a woman who came to it in a non-conventional way. I’m just not sure there’s much of an audience for it, which makes me sad because role-playing promotes math skills, socialization, and imaginative play — important skills for all young women.