Backlog Diaries will be a new segment to facilitate reviews for games that have gotten lost outside the random shuffle of your gaming lineup. If you have a request on a particular game you want reviewed then let us know by leaving comments in this review.
Dynasty Warriors 7 should be a synonym for hack n’ slash, frantic wars, and fresh moves and skills that make you want to do it again and again. Why? Because you have to kill hundreds of soldiers at once multiple times a level, and at some point it should start to wear you down. Unfortunately, developer Omega Force really let down Tecmo Koei, hardcore DW enthusiasts and average Joes with rehashed levels, fight mechanics, and bland graphics.
What really should grind your gears about a game like this is how over intricate they make the story for someone who just wants to pick it up and understand what’s going on. From the very onset with a ridiculous intro you just couldn’t see it happening, and it sets a false expectation that you’re going to be able to do some things that would’ve been very welcome. Stuff like wall running and jumping across enemy heads would have been cool. Simply not there, and for a series hemorrhaging a fan base you’d figure changes would be more drastic than this.
The game quickly became unbearable because of the ‘x’ button on the 360 controller. The lazy mechanic here was to mix in the ‘y’ button after so many presses to create a different combo however these combos are bland and uncontrollable once your hero gets going with no real satisfaction when you hit someone unless it’s your one-button press ‘EX’ attack. This attack is the only real unique thing going on from character to character. That’s not to say that your characters don’t stand out in their magnificent overdressed glory. Just that all the enemies seem faded in color to over compensate for your hero’s shine.
After my Hero (Sun Jian) quoted himself for the 25th time, “Fear the tiger of Jiang Dong!” I ran to escape to the new conquest mode. Conquest mode was at least a bit more forgiving in terms of story but was barely fruitful either as you walked around your home base to speak with a random soldier about how the guy next to him was the blacksmith. Why even create that dialogue? This just felt like more laziness, and this mode has replaced the more beloved free mode from previous games which is baffling.
Maybe it was too harsh to say that, but going into a GameStop down here in North Miami confirmed the feeling. This customer named Jeff just happened to play it saying ‘They even reverse previous maps from previous games and paint over a bit to make you feel better, but it was a slap in the face to me because I knew.’ My nephew Alex said ‘It was fun…for 30 minutes.’
Overall, it’s a game you could finish but feel that so much more could had been done right. With so much greatness left in Japan never to be touched by the US fan base you wonder how this series is one of the exceptions. It’s mediocre at best with characters not half as memorable as Kratos, but aren’t they doing the same thing? The saving grace for Omega Force is if they can dedicate all their time to Dynasty Warriors: Gundam, and continue to improve that series as they have.